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- 한국e스포츠학회 로그인 화면입니다. -

학회지The International Society for eSports Studies, ISES

IJeSS, (2023)
pp.36~54

DOI : 10.59924/IJeSS.2023.1.003

- eSports is eSports -

Sangho Lee

The main debate related to eSports is whether eSports are sports or not. This is because it determines the academic direction of eSports. However, this sentence will reduce the academic domain of eSports and work negatively to build an independent academic domain of eSports. If eSports are sports, it can be sufficiently discussed academically from the perspective of expanding the sports field. This can deal with sports business, industry, and professional eSports players’ skills from the perspective of sports. However, eSports are beyond the realm of sports. The most important digital-based platform or device influence directly affects our daily lives and culture. This is a problem to be dealt with in the realm of eSports. In order to establish an independent academic area of eSports, eSports should set eSports as the core value of human movement, digital technology, and sports under the definition of eSports, and various academic studies should be conducted based on this.
  eSports,eSports scholarship,human movement,digital technology,sports

Sangho Lee

(Research Professor Kyungsung University, South Korea)

  

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